Fast Start - Mixamo Avatar Creation
Given that Unity has loaded us into the project, we will import the VR Chat SDK ( The various t ls that will let you upload your files to VR talk). Let's do that now. To import the SDK, we're going to rise into assets import that is -> Custom Package. and then find the VR Chat SDK file in whichever location you have downloaded it to.
Then the display screen shall pop up asking which files you would like to import, we'll follow on the import button and permit it to load the SDK into the task.
And today, the SDK happens to be brought in! Let us proceed to next step!
Second step Rigging our Model with Mixamo [ edit | edit source ]
[If you curently have an avatar rigged and ready to go, you'll skip to Step Three ]
So we now have our model installed, which will be surely a way that is great be! But models that are many'll find on the net, including the main one we've installed, are not what folks call "Rigged". What this means is, they do not have marked points to tell VR Chat what to move so they can be animated, walk around, and well- be avatars! This would've been a tricky process for a beginner, but today there's a free service called Mixamo that will attempt to automate that rigging process so anyone can have a basic, rigged model in the past. We're going to run our model through Mixamo so we could get it into VR Chat now.
First, navigate to Mixamo in your web browser. You should see this
As stated the page, you will need a free account for Mixamo to help you to utilize it is system, so be sure to log ya do into it once. ...